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Garchomp IV Compromise — How Far Can You Go in Master League?

💯 CP 4479 · L50 · Season 27 (2026.06.02~09.09) · Updated 2026-09-01

Got a Garchomp you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Garchomp, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 58W 42L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/13
You start dropping Latios (Shadow) and similar. If you rarely face them (low real pick rate), it's fine to run.
Don't build yet · Attack 14 or below
Garchomp always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

58W58%42L
Zacian (Crowned Sword)413
Palkia (Origin)687
Metagross586
Kyurem (White)687
Lunala352
Xerneas305
Dialga (Origin)645
Reshiram687
Zamazenta (Crowned Shield)384
Kyurem (Black)701
Kyogre347
Zekrom687
Marshadow389
Reshiram (Shadow)636
Eternatus470
Palkia (Shadow)350
Lugia242
Metagross (Shadow)800
Lugia (Shadow)307
Garchomp (Shadow)500
Necrozma (Dawn Wings)433
Yveltal468
Garchomp500
Ho-Oh537
Zygarde (Complete Forme)528
Meloetta (Aria)360
Palkia558
Latios535
Latios (Shadow)348
Kyogre (Shadow)480
Necrozma (Dusk Mane)828
Gyarados (Shadow)451
Groudon347
Gholdengo847
Mewtwo (Shadow)528
Florges130
Solgaleo704
Melmetal643
Keldeo (Resolute)492
Latias (Shadow)530
Dialga645
Dialga (Shadow)586
Hydreigon (Shadow)509
Jirachi607
Mewtwo570
Togekiss176
Annihilape (Shadow)720
Kyurem254
Primarina389
Latias607
Tapu Lele394
Dragonite (Shadow)337
Goodra654
Keldeo (Ordinary)492
Tyranitar (Shadow)561
Sylveon154
Landorus (Therian)532
Gyarados427
Annihilape390
Groudon (Shadow)480
Ho-Oh (Shadow)419
Volcanion875
Dragonite687
Urshifu (Single Strike)509
Hydreigon631
Heatran (Shadow)828
Raikou (Shadow)760
Rhyperior791
Baxcalibur739
Giratina (Origin)509
Urshifu (Rapid Strike)577
Zapdos (Shadow)741
Rhyperior (Shadow)753
Enamorus (Therian)159
Giratina (Altered) (Shadow)498
Raikou819
Tyranitar643
Conkeldurr (Shadow)607
Salamence (Shadow)381
Heatran866
Mewtwo (Armored)615
Zapdos631
Kartana563
Golisopod640
Victini800
Zacian (Hero)343
Giratina (Altered)436
Hippowdon680
Dondozo542
Tapu Bulu407
Hippowdon (Shadow)673
Conkeldurr678
Tapu Fini420
Zamazenta (Hero)341
Landorus (Incarnate) (Shadow)779
Rayquaza718
Kommo-o784
Landorus (Incarnate)636
Genesect (Chill)443
Avalugg (Hisuian)283
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +3W
Garchomp (Shadow)
Garchomp
Giratina (Altered) (Shadow)
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Garchomp vs Garchomp)
Mine (atk 14) vs Foe (atk 15)
shields0
500
shields1
248
shields2
356

Verdict by IV spread (Master League sim)

💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154479213Perfectnone
14 / 15 / 154463213CMP lossnone
15 / 15 / 144470212Battle-equalnone
15 / 15 / 134461211Fine
Latios (Shadow)Latios (Shadow)·shields2
15 / 15 / 124452210Fine
LatiasLatias·shields0Urshifu (Single Strike)Urshifu (Single Strike)·shields0Latios (Shadow)Latios (Shadow)·shields2
15 / 14 / 154468213Fine
Giratina (Origin)Giratina (Origin)·shields1TyranitarTyranitar·shields2
15 / 14 / 144459212Fine
Giratina (Origin)Giratina (Origin)·shields1TyranitarTyranitar·shields2
15 / 14 / 134451211Fine
Urshifu (Single Strike)Urshifu (Single Strike)·shields0Giratina (Origin)Giratina (Origin)·shields1Latios (Shadow)Latios (Shadow)·shields2TyranitarTyranitar·shields2
15 / 13 / 144449212Fine
YveltalYveltal·shields0Urshifu (Single Strike)Urshifu (Single Strike)·shields0Giratina (Origin)Giratina (Origin)·shields1TyranitarTyranitar·shields2
15 / 13 / 134440211Fine
YveltalYveltal·shields0LatiasLatias·shields0Ho-Oh (Shadow)Ho-Oh (Shadow)·shields0Urshifu (Single Strike)Urshifu (Single Strike)·shields0Giratina (Origin)Giratina (Origin)·shields1Latios (Shadow)Latios (Shadow)·shields2TyranitarTyranitar·shields2
15 / 12 / 144438212Fine
YveltalYveltal·shields0Urshifu (Single Strike)Urshifu (Single Strike)·shields0Giratina (Origin)Giratina (Origin)·shields1TyranitarTyranitar·shields2
15 / 10 / 144416212Fine
YveltalYveltal·shields0Zygarde (Complete Forme)Zygarde (Complete Forme)·shields01LatiasLatias·shields0Ho-Oh (Shadow)Ho-Oh (Shadow)·shields0Urshifu (Single Strike)Urshifu (Single Strike)·shields01Giratina (Origin)Giratina (Origin)·shields1TyranitarTyranitar·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Garchomp loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=tie, 1-shield=loss, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Garchomp is IV-tight. Even dropping to 15/15/13 starts losing Latios (Shadow). Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 3 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.

Best Buddy (L51) effectBB CP 4532 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
58W · 42L
shields 1
58W · 42L
shields 2
57W · 43L

Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 27 (2026.06.02~09.09) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Garchomp?
Garchomp is IV-tight, so an effective hundo (or very close) is safest. From 15/15/13 you start losing Latios (Shadow). That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 27 (2026.06.02~09.09)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-09-01
Calculated & analyzed by GBL Note

These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.

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