Got a Shadow Rhyperior you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.
For Shadow Rhyperior, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 46W 54L.)
Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.
Build it or not — at a glance
✅
Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Xerneas and similar. If you rarely face them (low real pick rate), it's fine to run.
❌
Don't build yet · Attack 14 or below
Shadow Rhyperior always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.
🔬 Full-meta sim — all 100, who you meet & beat
1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)
46W46%54L
647
213
421
486
399
239
773
773
647
454
152
773
247
739
522
248
495
491
488
302
565
683
246
829
272
538
213
247
287
192
809
110
432
562
312
485
708
645
210
267
773
739
544
769
544
589
318
268
229
447
744
114
239
244
600
704
184
110
465
672
795
444
95
728
600
874
594
500
295
706
211
764
500
766
565
663
632
322
562
876
471
818
329
152
769
872
582
215
206
207
265
271
289
526
135
553
544
116
332
701
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +4W
⭐
⭐
⭐
⭐
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.
Why attack 15 is mandatory — CMP
Attack decides priority. Attack 14 always loses to a same-stat rival.
vsMirror (Shadow Rhyperior vs Shadow Rhyperior)
Mine (atk 14) vs Foe (atk 15)
shields0
패
224
shields1
패
450
shields2
무
500
Verdict by IV spread (Master League sim)
💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)
CP
HP
Verdict
Matchups lost
15 / 15 / 15
4221
223
Perfect
none
14 / 15 / 15
4204
223
CMP loss
Giratina (Origin)·shields2
15 / 15 / 14
4213
222
1 lost
Xerneas·shields0
15 / 15 / 13
4205
221
1 lost
Xerneas·shields0
15 / 15 / 12
4197
220
2 lost
Lunala·shields0Xerneas·shields0
15 / 14 / 15
4210
223
1 lost
Xerneas·shields0
15 / 14 / 14
4202
222
1 lost
Xerneas·shields0
15 / 14 / 13
4194
221
1 lost
Xerneas·shields0
15 / 13 / 14
4192
222
1 lost
Xerneas·shields0
15 / 13 / 13
4184
221
2 lost
Lunala·shields0Xerneas·shields0
15 / 12 / 14
4182
222
2 lost
Lunala·shields0Xerneas·shields0
15 / 10 / 14
4161
222
3 lost
Lunala·shields0Xerneas·shields0Rhyperior·shields2
Why attack 15 matters — CMP
Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Shadow Rhyperior loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=loss, 2-shield=tie. In a mirror-heavy meta, attack 15 is effectively mandatory.
Where win/loss starts to split
Shadow Rhyperior is IV-tight. Even dropping to 15/15/14 starts losing Xerneas. Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.
Best Buddy — depends on whether the opponent is too
Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 4 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.
Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.
⭐Best Buddy (L51) effectBB CP 4271 · L51
Best-buddying even a compromise improves every matchup and beats same-stat rivals.
Hundo record by shield count
shields 0
53W · 47L
shields 1
46W · 54L
shields 2
38W · 62L
Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 27 (2026.06.02~09.09) meta; updated when the season changes.
FAQ
Q. Do I need a hundo Shadow Rhyperior?
Shadow Rhyperior is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Xerneas. That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 27 (2026.06.02~09.09)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-09-01
✔ Calculated & analyzed by GBL Note
These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.