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Shadow Rhyperior

Shadow Rhyperior IV Compromise — How Far Can You Go in Master League?

💯 CP 4221 · L50 · Season 27 (2026.06.02~09.09) · Updated 2026-09-01

Got a Shadow Rhyperior you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Shadow Rhyperior, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 46W 54L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Xerneas and similar. If you rarely face them (low real pick rate), it's fine to run.
Don't build yet · Attack 14 or below
Shadow Rhyperior always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

46W46%54L
Zacian (Crowned Sword)647
Palkia (Origin)213
Metagross421
Kyurem (White)486
Lunala399
Xerneas239
Dialga (Origin)773
Reshiram773
Zamazenta (Crowned Shield)647
Kyurem (Black)454
Kyogre152
Zekrom773
Marshadow247
Reshiram (Shadow)739
Eternatus522
Palkia (Shadow)248
Lugia495
Metagross (Shadow)491
Lugia (Shadow)488
Garchomp (Shadow)302
Necrozma (Dawn Wings)565
Yveltal683
Garchomp246
Ho-Oh829
Zygarde (Complete Forme)272
Meloetta (Aria)538
Palkia213
Latios247
Latios (Shadow)287
Kyogre (Shadow)192
Necrozma (Dusk Mane)809
Gyarados (Shadow)110
Groudon432
Gholdengo562
Mewtwo (Shadow)312
Florges485
Solgaleo708
Melmetal645
Keldeo (Resolute)210
Latias (Shadow)267
Dialga773
Dialga (Shadow)739
Hydreigon (Shadow)544
Jirachi769
Mewtwo544
Togekiss589
Annihilape (Shadow)318
Kyurem268
Primarina229
Latias447
Tapu Lele744
Dragonite (Shadow)114
Goodra239
Keldeo (Ordinary)244
Tyranitar (Shadow)600
Sylveon704
Landorus (Therian)184
Gyarados110
Annihilape465
Groudon (Shadow)672
Ho-Oh (Shadow)795
Volcanion444
Dragonite95
Urshifu (Single Strike)728
Hydreigon600
Heatran (Shadow)874
Raikou (Shadow)594
Rhyperior500
Baxcalibur295
Giratina (Origin)706
Urshifu (Rapid Strike)211
Zapdos (Shadow)764
Rhyperior (Shadow)500
Enamorus (Therian)766
Giratina (Altered) (Shadow)565
Raikou663
Tyranitar632
Conkeldurr (Shadow)322
Salamence (Shadow)562
Heatran876
Mewtwo (Armored)471
Zapdos818
Kartana329
Golisopod152
Victini769
Zacian (Hero)872
Giratina (Altered)582
Hippowdon215
Dondozo206
Tapu Bulu207
Hippowdon (Shadow)265
Conkeldurr271
Tapu Fini289
Zamazenta (Hero)526
Landorus (Incarnate) (Shadow)135
Rayquaza553
Kommo-o544
Landorus (Incarnate)116
Genesect (Chill)332
Avalugg (Hisuian)701
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +4W
Kyurem
Rhyperior
Rhyperior (Shadow)
Mewtwo (Armored)
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Shadow Rhyperior vs Shadow Rhyperior)
Mine (atk 14) vs Foe (atk 15)
shields0
224
shields1
450
shields2
500

Verdict by IV spread (Master League sim)

💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154221223Perfectnone
14 / 15 / 154204223CMP loss
Giratina (Origin)Giratina (Origin)·shields2
15 / 15 / 1442132221 lost
XerneasXerneas·shields0
15 / 15 / 1342052211 lost
XerneasXerneas·shields0
15 / 15 / 1241972202 lost
LunalaLunala·shields0XerneasXerneas·shields0
15 / 14 / 1542102231 lost
XerneasXerneas·shields0
15 / 14 / 1442022221 lost
XerneasXerneas·shields0
15 / 14 / 1341942211 lost
XerneasXerneas·shields0
15 / 13 / 1441922221 lost
XerneasXerneas·shields0
15 / 13 / 1341842212 lost
LunalaLunala·shields0XerneasXerneas·shields0
15 / 12 / 1441822222 lost
LunalaLunala·shields0XerneasXerneas·shields0
15 / 10 / 1441612223 lost
LunalaLunala·shields0XerneasXerneas·shields0RhyperiorRhyperior·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Shadow Rhyperior loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=loss, 2-shield=tie. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Shadow Rhyperior is IV-tight. Even dropping to 15/15/14 starts losing Xerneas. Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 4 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.

Best Buddy (L51) effectBB CP 4271 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
53W · 47L
shields 1
46W · 54L
shields 2
38W · 62L

Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 27 (2026.06.02~09.09) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Shadow Rhyperior?
Shadow Rhyperior is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Xerneas. That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 27 (2026.06.02~09.09)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-09-01
Calculated & analyzed by GBL Note

These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.

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