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Rhyperior

Rhyperior IV Compromise — How Far Can You Go in Master League?

💯 CP 4221 · L50 · Season 27 (2026.06.02~09.09) · Updated 2026-09-01

Got a Rhyperior you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Rhyperior, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 48W 52L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Zamazenta (Hero) and similar. If you rarely face them (low real pick rate), it's fine to run.
Don't build yet · Attack 14 or below
Rhyperior always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

48W48%52L
Zacian (Crowned Sword)701
Palkia (Origin)178
Metagross351
Kyurem (White)412
Lunala489
Xerneas513
Dialga (Origin)773
Reshiram773
Zamazenta (Crowned Shield)652
Kyurem (Black)385
Kyogre192
Zekrom773
Marshadow209
Reshiram (Shadow)773
Eternatus598
Palkia (Shadow)213
Lugia529
Metagross (Shadow)421
Lugia (Shadow)495
Garchomp (Shadow)246
Necrozma (Dawn Wings)625
Yveltal429
Garchomp208
Ho-Oh852
Zygarde (Complete Forme)256
Meloetta (Aria)571
Palkia178
Latios415
Latios (Shadow)247
Kyogre (Shadow)152
Necrozma (Dusk Mane)836
Gyarados (Shadow)110
Groudon377
Gholdengo854
Mewtwo (Shadow)544
Florges401
Solgaleo890
Melmetal695
Keldeo (Resolute)207
Latias (Shadow)447
Dialga773
Dialga (Shadow)773
Hydreigon (Shadow)600
Jirachi809
Mewtwo609
Togekiss661
Annihilape (Shadow)465
Kyurem600
Primarina453
Latias573
Tapu Lele542
Dragonite (Shadow)95
Goodra451
Keldeo (Ordinary)207
Tyranitar (Shadow)632
Sylveon656
Landorus (Therian)323
Gyarados511
Annihilape395
Groudon (Shadow)432
Ho-Oh (Shadow)829
Volcanion375
Dragonite178
Urshifu (Single Strike)422
Hydreigon627
Heatran (Shadow)876
Raikou (Shadow)663
Rhyperior500
Baxcalibur256
Giratina (Origin)549
Urshifu (Rapid Strike)211
Zapdos (Shadow)818
Rhyperior (Shadow)500
Enamorus (Therian)780
Giratina (Altered) (Shadow)582
Raikou710
Tyranitar692
Conkeldurr (Shadow)271
Salamence (Shadow)643
Heatran887
Mewtwo (Armored)580
Zapdos838
Kartana282
Golisopod131
Victini809
Zacian (Hero)827
Giratina (Altered)444
Hippowdon446
Dondozo310
Tapu Bulu156
Hippowdon (Shadow)215
Conkeldurr252
Tapu Fini621
Zamazenta (Hero)424
Landorus (Incarnate) (Shadow)116
Rayquaza623
Kommo-o445
Landorus (Incarnate)111
Genesect (Chill)490
Avalugg (Hisuian)567
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +2W
Rhyperior
Rhyperior (Shadow)
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Rhyperior vs Rhyperior)
Mine (atk 14) vs Foe (atk 15)
shields0
500
shields1
325
shields2
488

Verdict by IV spread (Master League sim)

💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154221223Perfectnone
14 / 15 / 154204223CMP lossnone
15 / 15 / 144213222Fine
Zamazenta (Hero)Zamazenta (Hero)·shields2
15 / 15 / 134205221Fine
Enamorus (Therian)Enamorus (Therian)·shields2Zamazenta (Hero)Zamazenta (Hero)·shields2
15 / 15 / 124197220Fine
SolgaleoSolgaleo·shields2Enamorus (Therian)Enamorus (Therian)·shields2Zamazenta (Hero)Zamazenta (Hero)·shields2
15 / 14 / 154210223Battle-equalnone
15 / 14 / 144202222Fine
Enamorus (Therian)Enamorus (Therian)·shields2Zamazenta (Hero)Zamazenta (Hero)·shields2
15 / 14 / 134194221Fine
Enamorus (Therian)Enamorus (Therian)·shields2Zamazenta (Hero)Zamazenta (Hero)·shields2
15 / 13 / 144192222Fine
KyuremKyurem·shields2Enamorus (Therian)Enamorus (Therian)·shields2Zamazenta (Hero)Zamazenta (Hero)·shields2
15 / 13 / 134184221Fine
SolgaleoSolgaleo·shields2KyuremKyurem·shields2Enamorus (Therian)Enamorus (Therian)·shields2TyranitarTyranitar·shields2Zamazenta (Hero)Zamazenta (Hero)·shields2
15 / 12 / 144182222Fine
LugiaLugia·shields1KyuremKyurem·shields2Enamorus (Therian)Enamorus (Therian)·shields2Zamazenta (Hero)Zamazenta (Hero)·shields2
15 / 10 / 1441612228 lost
LugiaLugia·shields1Zamazenta (Crowned Shield)Zamazenta (Crowned Shield)·shields2SolgaleoSolgaleo·shields2KyuremKyurem·shields2Rhyperior (Shadow)Rhyperior (Shadow)·shields2Enamorus (Therian)Enamorus (Therian)·shields2TyranitarTyranitar·shields2Zamazenta (Hero)Zamazenta (Hero)·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Rhyperior loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=tie, 1-shield=loss, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Rhyperior is IV-tight. Even dropping to 15/15/14 starts losing Zamazenta (Hero). Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 2 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.

Best Buddy (L51) effectBB CP 4271 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
51W · 49L
shields 1
48W · 52L
shields 2
39W · 61L

Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 27 (2026.06.02~09.09) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Rhyperior?
Rhyperior is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Zamazenta (Hero). That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 27 (2026.06.02~09.09)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-09-01
Calculated & analyzed by GBL Note

These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.

About the method →
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